In Alliance games, a cast of non-player characters (NPCs) are used to set the tone and provide background for the player characters (PCs). They often serve important town functions (such as guild leaders or nobility) and otherwise help to propel the plot and action. Much of what happens on an event, however, is completely decided by the players and the actions they take.
In our chapter, the PCs encountered a region of Fortannis that is divided up between 14 powerful Djinn, who call themselves the “Guardians of the Races.” Each Guardian claims an area within this region and a race that they view themselves as the protector of. The Guardians are active to different extents within their chosen areas, some serving as direct rulers, while others are practically lost to history. From these areas each of the races have established independent nations, whose histories are briefly outlined to various extents in our race packets.
Our current plot focuses around the nation of Erabella, a primarily Human nation, and the aftermath of it overthrowing it’s Guardian and establishing a new government.